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Thread: Patch 1.4 - Download and Changelogs

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    Default Patch 1.4 - Download and Changelogs

    Download:
    Mirrors:
    http://www.2-worlds.com/?l=en

    Changelog 1.4

    For points marked with *) game has to be started from the beginning: Main Menu ->Start New Game.
    Using save games will disable patch functionality for those points and may lead to unexpected results.

    Balancing:

    *) - Monsters strength and HP rebalanced
    *) - Bandits strength rebalanced
    *) - Bows strength rebalanced
    *) - Melee combat weapons rebalanced
    *) - Traps rebalanced
    *) - Magic rebalanced
    *) - Skills rebalanced
    *) - Skill requirements rebalanced
    *) - Equipment requirements rebalanced
    *) - Weight rebalanced
    *) - Objects stacking rebalanced
    *) - fighting from horse - not so powerful
    *) - Immunity added to some enemies (e.g. skeletons are immune for piercing and slashing, fire dragons are immune to Fire)

    New features:

    - Faster graphic rendering on nVidia Graphic Cards.
    - Moving/selling multiple objects - with Left Ctrl pressed.
    - Vit., Str., Dex., Willp. - timed potion effect displayed in inventory.
    - Inventory space increased.
    - New graphic settings added DOF, Horizon, water reflections, hit info, player info
    - Bow auto aiming option added
    - Magic aiming cursor visible even if attacking spell is not highlighted
    *) - Killing NPCs inside houses - invisible for other NPCs
    *) - 4 new armour sets added.
    *) - More Animals in villages (hens, ducks, gooses).
    *) - Magic shop near first teleport in Komorin.
    *) - Brotherhood shop at Vesit Delurna Coral.

    Fixed bugs:

    *) - Soulpatcher gives more points than you actually have - fixed.
    *) - Quest with Nellor - fixed
    *) - Fariel is dying killed by spider.
    *) - Death strike skill fixed.
    *) - Guards harassing player after paying one of them with 30% - fixed
    *) - torches stacking
    - Many clipping bugs on various maps - fixed.
    - Disarming arrow - crash - fixed
    - Not working heavy maces -fixed
    - Bombs explosions - fixed
    - Horse behaviour - improved
    - screens zooms while upgrading a skill
    - game crash when buying spell card magic hammer and trying to add it directly to my active spell.
    - If you set the spell bar focus to a defensive spell you can't use a hotkey of any offensive spell that needs a target because the char doesn't aim (and all the spells will hit the floor). It would be good if the cross-hair is always visible


    Changelog 1.3

    SP and general Fixes:

    Alchemy - exploit removed
    Shops - prices exploit - fixed
    Objects stacking - parameters changed.
    Deadly pirouette skill - fixed
    Knock down skill - fixed
    Stability skill - fixed.
    Stealing skill > 100 - fixed
    Dead hands spell - level fixed.
    Kit Rae weapon names - fixed
    Shooting from water - enemies don't reacting - fixed.
    NPCs reaction for stealing - fixed
    Weather behaviour (rain from blue sky) - fixed.
    Sliding/walking on the walls - fixed.
    Death from jumping from high altitudes - fixed.
    NPCs walking through palisades - fixed
    Logical problems in quests - fixed.
    Incorrect bonuses on different equipment e.g.: "Double Blade skill" bonus on a shield - Fixed.
    Stealing inside closed houses - fixed
    Horse riding map in second town -fixed
    Killing citizens with horse - fixed
    Huge arrows on monsters - fixed
    Minus values for attack and defence for high Dexterity values - fixed
    Weapon stats not refreshed after stacking on character - fixed
    Crash when attacking sister - fixed
    Sneaking with shield -shield position -fixed
    Alchemy bug - creation of empty potions - fixed
    Faster looting animation
    Cooking one object - blocked.
    Re-cooking cooked potions - blocked.

    MP Fixes:

    Multiplayer lag problem - fixed
    All skills available in multiplayer from start - fixed
    All skills unlocked in multiplayer -fixed
    Friendly fire in Arena modes - fixed



    Features:

    Tool tips for damage and protection types added.
    Tool tip for gold icon added.
    Gandohar/Reist/Kira - invulnerability added
    Stealing skill - list of stolen objects - added
    Faster running speed on roads - added
    Water splash - added
    Mouse buttons configuration - added
    Second key mapping for each activity - added
    C - F1
    I - F2
    M - F3
    L - F4
    G - F5


    Changelog 1.2

    21 collision boxes adjusted
    23 minor quest logic fail backs added
    MP: 1 player trainings mode added
    MP: full server account reset (sorry!)
    MP: 41 items added
    MP: character money exchange solution implemented
    MP: 11 quests added
    MP: NAT resolves support for clients behind router added


    Changelog 1.1

    Added

    Reputation Stats of Clans added to F5 Menu
    Spell Shockwave FX 3D sound improved
    VO mute for English VOs added
    Tool tip windows transparency added
    2W start-up logo for 16:10 added
    Chests in the cave next to Covengor added
    Cave under GorGammar: torches added
    Cave under Outpost: torches added
    Quest imprisoned guard (228): torches added
    Beaver - inventory items added
    Teleport stones can be multiple in inventories
    Additional NPCs dialogs from the brotherhood outpost added
    Enemies added: Lava dragon, giant wasp
    Covengor cave added
    Shopkeeper icon added (according to printed manual)
    level up "Stardisappears, if skill points are unused after 30 secs
    10 new daggers added
    MP teleporters added
    MP 21 quests added


    Bug fixes

    E1 area collision problem fixed
    Female MP character voices adjusted
    Enemy swordsman sight range adjusted
    Moonshine in Covengor: menu subtitle amount number 2 digits support fixed
    Qudinar: Maliel Shrine missing symbol added
    Qudinar: floating furniture in the house south from the teleporter fixed
    Missing part of the route between Excavation and wolfs dent fixed
    Thief's Cave: channel added
    Dead fox - animation fixed
    Rock collision boxes fixed
    Horse main texture fixed
    Quest Loth Oldrot: logic fail back procedure adjusted
    Basil Tylar /Necromant: Questlogic fixed
    Karkat Cave: burning wall fixed
    GorGammar: Cave south of GorGammar name tag added
    Tharbakin Dungeon: path finding logic adjusted
    Orna mine with the Dwarves. Chests added
    Monster: Miamat inventory added
    Price calculation of joint items adjusted
    NPC hit by accident during fight attack hero no more
    Quest King's Tomb: quest fail back added, when QG killed by player
    Map signs visibility improved
    LOD for barrels added
    NPC logic for open / close doors improved
    Inventory of a killed horse fully accessible
    Grass around rest place around Cathalon added
    Gate112 opening animation fixed
    Reist conversion to daemon FX effect added
    Quest 147: skill points added.
    Prices of alchemy potions recalculated
    Targeting Symbol exchanged
    LOD of horses added
    MP start quests rebalanced
    Killing guards affect behaviour of guarded persons
    Horse collision box adjusted
    NPCs reaction on burglary fixed
    Horse behaviour on collision boxes improved
    Mouse wheel zoom direction changed
    NPC collision boxes improved
    HO´s HP increased
    Last edited by Phalynx; 12.06.2007 at 13:48.

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