I was just curious really, will the new game have different races when creating a new character?. Or will it be just humans again?. Even if the single player is human only, it would be nice to have some variation for MP purposes, with Elves Dwarves etc etc...
Maybe somone has already posted this or its been answered somewhere, but i couldnt find it when i looked...atleast for 'The Temptation' anyway, there are a few threads about races for Two Worlds though...
If somone could send me a link to information regarding this that would be great if not, your thoughts on this would be good to see...
Last edited by UnKnOwN; 06.07.2008 at 09:30.
I hope so. On last Two Worlds I though we could use the Snakes races, Groms and others, as a lot of previews stated before the game released.
Different races are particularly intersting when you are playing multiplayer co-op
And, for God´s sake, I hope they make different sets of armors for all of the races, so no one would be similar
i dont want races as much as i want genders, a female protaginist would be cool, but then again so would a Grom one, so i agree.
Re: Races? (something different)
I don't want to hijack the thread but along the lines of not everyone being the same...
As handy as the stacking and bonus for all pieces of the same armor is, what this leads to is few variations on types of armor to be worn by many players, hence several different characters opt wear the same armor. It would be interesting if players could develop a "signature look" say a registered herald emblem on their shield, a special armor combination that didn't detract from the all the same number armor bonus... something so that the room wouldn't be full of so many people wearing the same thing, standing around in the lobby looking like a clone convention...
~just a thought
Its been awhile since i played TW and i cant remember if they added anything new in updates regarding Genders, but yea i think most rpg games these days need to have genders...im sure there is an increasing amount of girls playing games now (there are also those guys who play as female characters too), and so its just logical to implement male or female characters. Most rpg games now do have those options though.
The reason i started this thread ages ago, was mainly due to reading something about Dwarves being put into an update/patch (never happend, as far as i know) so it got me thinking about races...and having that difference too when it comes to MP, which brings me to what DKnight was saying, (which i agree with and think its a good idea), we do need to be different from each other (apart from looks and physical appearence) on MP.
A signature look would be something, and after reading something about being able to buy workshops and make/create items weapons armour etc, it would be good if we could design our own armour...so then we would be different from our fellow gamers...and if they ever do add races then thats just another thing to distance ourselves further from the other gamer and not looking alike...
Good news for you! I just copy + paste this from the official site as I'm to lazy to repeat myself;-) (you can also find it in the newest issue of the Antaloor Post)
"Good news from the House of Reality Pump! The team has almost finished the Character Editor and can now start populating Antaloor with the final NPCs! And one thing is clear from the info we're getting - it's gonna be a multicultural world! On the one hand there's the race of humans. Then there are humans who are part Elf and even part Orc - and these half-breed beings are especially talented in all things magical and in combat. And last but not least, there are the true High Elves - and they're sub-divided into 'normal' Elves and Dark Elves.
The individual attributes of these beings will play a major role in "The Temptation" - especially in the Multiplayer game. The player can select a character from 6 races - and this gives him special start-up attributes which he'll then have to develop during the course of the game. These character attributes also play a major role in Single Player Mode - and they affect the AI of the NPCs too. Dark Elves often possess a lot of knowledge about Dark Magic - they're also very intelligent, but they can be hellishly cruel. The Elves are exactly the opposite - they're very level-headed and have great strength and dexterity - and that makes them perfect for long-distance weapons like the bow and arrow. They can also blend into their surrounding very cleverly... you might not see an Elf until he's inches away…"
ah come on men! DONT BE AFRAID OF THOSE ELVES! THEY COULDENT HIT AN ELEPHANT AT THIS DIS.......*Thunk, and falls dead off horse* :P
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