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Thread: Earth 2170

  1. #26
    Member Mclaren's Avatar
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    Default Re: Earth 2170

    It is funny that Earth 2150 is still fun even after about 10 years of playing it, plus if you look at other games that came out at about the same time Earth 2150 is so much better especially in graphics, the graphics on starcraft and CnC 2 are simply terrible, an eyesore.
    Edit:
    did you see how much zuxxez boasted about reality pump in the making of Earth 2160 trailer, and to have Earth 2160 which was kind of a let down from expectations.
    Quinlann I don't know if you will ever see this but if you do you must know that you need!!! to make a point of doing as much research as possible to pump up your army as fast as possible, it is not as much of a problem in Earth 2150 where three research centers are the norm, and WWIII will do the exact thing you describe, jeeps are outdone by the end of the first research.
    Edit:
    oh don't forget forget navys I miss being able to build up a navy, and I wish they would make a bigger deal out of it than they did in Earth 2150, I like to think that the UCS and ED duked it out over the high seas as well as over land
    Last edited by Mclaren; 05.06.2010 at 03:26. Reason: Automerged Doublepost

  2. #27

    Default Re: Earth 2170

    @ Mclaren

    Indeed. Navies are important as well! In Earth 2140 they were.
    Infantry is allowed to go if you ask me, I never really missed them in 2150.

  3. #28
    Member Mclaren's Avatar
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    Default Re: Earth 2170

    Quote Originally Posted by Surtur View Post
    @ Mclaren

    Infantry is allowed to go if you ask me, I never really missed them in 2150.
    yea like we ever needed them? in earth 2160 i might as well have given my enemies the resources for all the good it did.

  4. #29

    Default Re: Earth 2170

    Hi There. I have decided to share my ideas too. My English is not very well, so I hope you’ll understand me

    Story
    First, I want to talk about the story. As others I think the story was a real fail. It wasn’t interesting at all. I liked Aliens, their game play style, but that was all. If there will be another Earth 2170, Earth 2160 story should be forgotten.

    Factions
    I like those game factions that were in 2160. UCS, ED and LC are classic, but Aliens are something really different. And it is a real problem. Aliens do have unbelievable advantage. When playing other factions, whenever enemy destroys…let’s say a half of your base, you are really slowed down. You must rebuild it to continue with previously gained speed. But Aliens? When they are near water, it is almost impossible to kill them. One escapes and everything starts anew. That is really imbalanced. If there would be Aliens in Earth 2170 they need to have some sort of buildings (not only towers of course).

    Research
    I never played Earth in multiplayer, so everything I’ll write here is only for Single player. I love research and I will love it forever. It’s the best thing when you research something new and then you send it to the battle. So I think there should be many and many researches. Every trash should be researchable.

    You have a chassis and want to make it better? Research a new engine, armor; make it bigger with additional weapon slots and so on. It’s the same case with weapons. Do you want a killer-missile? For damage, research better explosive. For speed, try better rocket engine. Rocket maneuverability will be improved with some additional wings. That’s what I like to see in there.

    Research should be active in every mission of the game. I’ll give an example: minigun is a weapon researched in first mission. In third mission there is chance to add several barrels to it. In sixth mission scientists realized they could speed up bullets! In mission twelve they are able to make a minigun that fires energy projectiles. And so on.

    Maybe some artifact weapons and objects would be great to research... and stealing enemy technologies could be nice.

    Units
    This is the thing I cannot withstand in Earth 2160. I don’t know why I should put any great and powerful device on a weak chassis that could be destroyed by a single spit. I loved a unit style in Earth 2150. I want to have an army of walking fortresses at the end of the game! I want UCS to have a mech that can wield many weapons and a shadow generator! ED to have a tank that is able to carry some sort of mega cannon and so on!

    Old and weak things always go to scrap iron. Nobody would ever use a 10 years old thing to put a brand new thing on it. Simply – Earth 2160 was trying to force player to use every single chassis. It was a bad way. No one wants to use weak things. It’s like that in real life so why it shouldn’t be like that in a game?

    And well, there is one thing that was missing in Earth 2150 – soldiers. I liked them in Earth 2140. Very low on life, but when you underestimate them, they’ll simply reroll you. Soldier should be cheap and strong in big groups...anyway they should be upgradable – their weapons, armor, speed, accuracy…

    Now there is one really important thing - Ammo suppliers. They were excellent in E2150. When you had a big army that needs a lot of supplies, they were so important…and when your enemy destroyed them, your big army was suddenly harmless like a baby. That is what I like! A moment of inattention and you are damned. In E2160 it was way too simplified so it was very boring. Only a flying piece of crap that teleports supplies into units or some automatic supply rockets. Well it is probably antique to deliver supplies by cargo ships, but it is strategically better. So – E2170 needs a supply ships like they were in 2150

    Buildings
    In 2140 there was a great idea of deployable buildings. In 2150 there were builders. To tell the truth I like 2150 style slightly more than 2140. Builders could dig trenches and build bridges too. I missed it in 2160 and it’s a shame because these terrain adjustments were great strategic advantage. Builders should definitely be in 2170. And no flyers! Not from beginning at least…flying builder should be available somewhere at a half of the whole game. It’s too big advantage.

    Another thing – weapons on buildings. Definitely yes! It’s a great thing that could save the whole base. Excellent! Some kind of vehicle factory upgrades (enlargement for big units) could be nice.

    In Earth 2160 I realized that each faction has their buildings very close to others. ED had their strange tunnel system, LC had their skyscrapers and UCS had those component buildings. Well, it looked cool, but it was strategically awful – enemy destroys one building and many more goes to hell with it. I got an idea that could satisfy friends as well as opponents of this concept. When a player builds his buildings close to each other, he’ll get a bonus (faster production etc.). If player wouldn’t to this, he’ll get no bonus but each of these buildings will not be threatened when any other building explodes.

    I almost forgot the underground. It was a very good idea. Any kind of underground raid could be cool. When I imagine that tunnels could collapse, it could be strategically very useful too

    The End
    So that was the most important thing for me. I hope you liked my ideas and I must apologize for my English again, I hope you survived it So…have a nice day

  5. #30
    Member Mclaren's Avatar
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    Default Re: Earth 2170

    Your English is good enough, and you raised some very good points, unfortunately this forum and Inside Earth lacks serious popularity. I think they made that whole thing making light units and stuff to make us micro more and in so doing broke some of their original style, micromanaging in light units should be for other RTS not in the Earth series where the big units rule the little guys are left dead in masses with no overall effect. I miss the layered defenses from Earth 2150, Fortress-Heavy Tower-Large Tower was a powerful combo, Earth 2160 there were fewer not so layer-able defenses that relied upon the weapons research to get them and they were no where near as customizable as the ones in Earth 2150. weapons on non defensive structures totally yes, that was awesome, and even when i did not care I could stick a banner on one and my outer defenses would get a firepower boost.

  6. #31

    Default Re: Earth 2170

    being a person who's played shooters, (battlefeild, gears of war, etc.) i'd like to see infantry... well... not be mindless jerks that just stand around and die in 5 seconds. i want to see them take cover and operate as a squad.

    maybe grouping together infantry units and making them function similarly to how they do in empire total war wouldn't be a bad idea. the function that the ED troops had of going prone is a good start, and the bunkers and ruins to take cover in are good too, but who wouldn't use say... a random piece of debris lying around? maybe cammo yourself in some brush? wait before attacking, in case the enemy turns out to be too strong. put in a miss rate for everything too... but theres a point where i'll be asking too much.

    of course i can't expect them to be as smart as a real player, but i can dream can't i?

    and before ya tell me ''just play battlefeild 2 if you want smart infantry'', the problem with trying to use the command system in battlefeild 2 is getting 13 year old boys to follow orders. id' rather start with something easier like parting the red sea.

  7. #32

    Default Re: Earth 2170

    I think your idea is really good and meaningful. In Earth 2140 the infantry was only a cannon fodder. You could have a thousand soldiers (and they were really strong), but in a moment they were gone (because of low life). If infantry AI could be programmed the way you say, it can solve many things...and it would kinda balance their low life.

    But...i noticed Two Worlds 2 expansion is in development, so Earth 2170 (if there will ever be one) is delayed - again. This gets sadder and sadder :-/

  8. #33

    Daumen hoch Re: Earth 2170

    I'm 23 now so I'm not a gamer anymore, but there are games that I play sometimes. Last time I was playing was Mafia 1, and it was 3 month ago.
    I want to play E2170.

    Couple of things to do like in E2150 TMP

    1. Bring back continuous experience
    base - was amazing. Even picking up units after mission was great. It was like a real life.
    reasearch - continuous throughout entire campaign. It was fascinating what comes next. Reasearching again and again SUCKS
    2. low system requirements - fast gameplay and loading matters

  9. #34
    New User djzatorze's Avatar
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    Beitrag Re: Earth 2170

    Let's refresh this thread, maybe someone from RealityPump will read it...

    I' ve played passionately 2150, only read about 2140, bought 2160 but it dissatisfy me.

    -In my opinion, very bad things happened in interface of the game in 2160. That 'displays' were unreadable, at first sight there was a problem to identify you look on an weapon, unit, engine, or it's a stain on your monitor:P
    LC plate interface in 2150 was beautiful, at least each of them was...

    -Research tree should be huge, trying to squeeze it on one screen is an absurd.

    -Next thing - when we research something - it have to be seen on a battlefield. It's a boredom when you made IIIrd level of e.g. waepon, and it still looks the same!

    -C a p t u r i n g !!! In every faction. Ion cannons in ED + two repairers = you rule on the land It was awesome you can win not only by destroying everything Capturing inventons - it would be a bold step, but I think I know good way to solve that.
    1) We capture a unit.
    2) If we have researched some kind of reader-building, we can scan e.g. a weapon. (Unit go to building, and stay there for ~5 minutes, a little more time than other researches; captured unit disappear then - so we must decide what we want to extract from the unit).
    3) Then, we have new weapon in construction mode - but it is only that one we scanned, nothing more.

    -As Mokka said, square-raster battlefield is... oldfashioned. I want to build bases not like filling squares in checkered notebook, but design the base, experiment, find the best 'defence shapes'.

    -I want transporting units, my favourite is one from ED

    -I want ONE type of resource. Who came up an idea i will be happy to think I have enough crystals, or maybe water, oh, metal run out... It halves zeal to fight!

    -Earth 2170 should be a little complicated. It's the Earth's relish!

    Sorry for my english, tried not to mumble

  10. #35

    Default Re: Earth 2170

    Topware has announced Earth 2170, but not before 2012, cause RealityPump is currently working on Two Worlds 2...Lost Souls is Crionmaster77's favorite "Earth" Game...Enjoy the Music

  11. #36
    New User djzatorze's Avatar
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    Default Re: Earth 2170

    Yeah I know... and I think creating an RPG when there is Dragon Age II and TESV: Skyrim is at least risky;] Methinks, people will look for something different after going through these good games, and if there won't be E2170, they'll buy something that will be released then... And it could be some crap. E2170 should germinate now

  12. #37

    Default Re: Earth 2170

    Hi guys it's been a while.
    Asked Reality Pump if there was any news on Earth 2170 and he said this:

    "Nothing new about Earth."

    So we wont be seeing a new Earth in the near future I'm afraid.

  13. #38

    Default Re: Earth 2170

    RP seem much more interested in doing fantasy games they can sell on consoles. That's 2 hits against the prospect of a new Earth already.

    Huh... just occurred that this year I'll be marking an entire decade since I joined. Earth 2150 and co. really were something special.
    Board change broke my sig as well!

  14. #39

    Default Re: Earth 2170

    How awesome would just a 2140 or 2150 remake on the genesis engine be?

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