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Thread: GUIDE: How to build a Village

  1. #1

    Ausrufezeichen GUIDE: How to build a Village

    This is for all the people that have no clue about Village Mode. I was there once too and through trial and error with many wasted auras, tons of scouring on the internet forums on how your city needs to be end game to profit, and sitting in village mode for hours to test it out and understand how it works I've finally made a good village. I wrote it down step for step so anyone else looking for help can do it.

    Okay...

    After you get 10,000 Auras you can access and start your Village. Go into Village Mode and build the Tutorial building that the guy at your house tells you to. He will mark flags on your map where he wants them built. I think it's a Ranch, a Shop, and a Guardhouse and that's what you needed the 10,000 auras for in the first place. When your done you'll be able to customize your city any way you want it, build where you want to, etc.

    First some tips and advice that I've learned.
    • Whenever you want to go into Village Mode do not click on Village from the Xbox Live menu because that is the singleplayer Village and when your in that one and you access your inventory menu or access a shop and the menu pops up, anything like that, the time doesn't advance. It pauses everything for as long as your in there. Instead go to Xbox Live > create a match > Village Mode > and turn Private Match ON> Host it and start it. That way it's thee EXACT SAME THING, just you alone in your Village and when your in your a menu the time continues to roll. This is very important as you'll often find yourself waiting for your next payday with nothing do to in Village so you can scroll through your inventory make spells or be selling stuff to the shops while the time still advances.

    • You'll need to go to the 'Village Chronicle' book thingy which is in your inventory. I suggest you hotkey this to the (B) button (x360) don't know what on PS3 or PC. That way you can quickly access it as you need to watch a few important things while in Village Mode. First of which is your Village Population. (More on this below Step #4)

    • You also need to watch your Aura's Max. Meaning the highest amount of profit you get from the Village before you cannot gain anymore. You'll want to Transfer Auras to your character as often as you can by accessing the Village Chronicle and pressing Y (Xbox360) don't know about PS3 or PC. This will accumulate over time, every 6 minutes or 6 hours on the hour glass timer. Once at 6:00, again at 12:00, again at 18:00, and again at 24:00 or when it resets to 00:00. You'll receive your Income minus your Upkeep at these intervals. The amount you receive is your called profit.

    • Also keep an eye on your Transactions. Starting out it should be something like 3/15. The first # (3) will raise when you build or upgrade buildings and the second # is your limit. Remember transactions are not your transactions, as in selling and buying items, it had me confused originally, but the transactions of your citizens in your village. Basically it's there to represent the amount of auras you can possibly be making. If it ever reaches the max limit do not worry, for building or upgrading a shop will raise the limit. So in general the higher the transaction limit the more Income you can be making.

    • When the warning comes up that "The Village is in trouble, consult the Village Leader Immediately" then you should drop whatever you are doing and go speak to him at your house and do the mission. He'll ramble on about some threat, just skip this and go to the teleporter at your house. The Flag should be marked on your map, teleport to the nearest teleporter and walk to the flag, kill whatever is there and when you do it'll say return to that guy. Your Morale should go back up to 100% from 30% or whatever red amount it was in and your people will be fine and happy, producing max amount of income and wares once again. Do this as fast as you can because if you wait too long the next payday may be effected by their morale.

    • You might want to build all your shops next to each other so when you or others visit your village they are not spread around and hard to find. But that is up to you.

    So lets get started... There's no right or wrong way to go about doing this but here's what I suggest.

    STEPS
    1. Build a Farm for $3,000 auras and a Windmill for $5000 auras. If you ever don't have enough money then just wait 6 minutes and you'll receive another payday. (This is why I said it's nice to be able to sit in your inventory menu so you can do other stuff like mess around with spells.)

    2. Build 2 more Farms, $3,000 each.

    3. Build a second Shop $3,500, preferably next to your other shop. (Should save 4 spots next to that first shop, like the ones on the right side of the city down that road the guardhouse is on but you can build anywhere you see fit.)

    4. Now Check your 'Village Chronicle' for your population #.

      The general rule is for every 7 population you need one Guardhouse (or upgrade to one of your already built guardhouses). Each time you build one building or upgrade a building you should gain +1 population. You'll know it's time to build a new guardhouse/upgrade one when your morale drops below 100%. 90% is fine but anything lower then that you'll want to have that guard house built otherwise your workers won't be happy and they won't produce a ton of items and your income will also drop. Not good.

      The Population to Guard House Chart.
      1-7: 1st Guard House is all you need, already should be built
      8-14: Build 2nd Guard House
      15-21:Build 3rd Guard House or Upgrade 1st Guard House
      22-28: Upgrade one of the Guard Houses
      29-35: Upgrade one of the Guard Houses
      36-42: Upgrade the last Guard House
      43-49: You should still be good at 90-100% Morale with 3 upgraded Guardhouses + the Tavern(s) that you'll build later on.

    5. When you get enough money to build again build 2 more Ranches, $2,000 each. Should now have 3 Ranches.

    6. Now build a third Shop, $3,500. (preferably next to the other two)

    7. When you get enough money again build 2 more Farms, $3,000 each. You should have 5 Farms then. This number is important. For one Windmill can only produce bread for 5 Farms, any more Farms and you'll need another Windmill. (or upgrade it which is costly and you should wait to do that later.)

    8. Next build a Tavern, $5,000. You should build these close to your shops because later on when you upgrade them a fence vendor actually shows up there and sells goods.

    9. Now build a fourth Shop, $3,500. (preferably next to the other three) Your transaction limit should raise.

    10. Now you should build 2 Ranches, $2,000 each. These are the last Ranches you'll need to build. Should now have 5 Ranches total.

    11. Check your Morale if is starting to drop your population has reached the limit and is too high compared to your guards protection.

      So build or upgrade that third Guardhouse.

      The Population to Guard House Chart.
      1-7: 1st Guard House is all you need, already should be built
      8-14: Build 2nd Guard House
      15-21:Build 3rd Guard House or Upgrade 1st Guard House
      22-28: Upgrade one of the Guard Houses
      29-35: Upgrade one of the Guard Houses
      36-42: Upgrade the last Guard House
      43-49: You should still be good at 90-100% Morale with 3 upgraded Guardhouses + the Tavern(s) that you'll build.



      RECAP/Check-in: Now you should have 5 Farms, 1 Windmill, 3 Ranches, 3 Shops, 3 Guardhouses, and 1 Tavern. Your upkeep cost should only be -$600 because each Guardhouse costs $200. This is why we are not building a Forge right now. Trying to bring in the max amount of income per every 6 minutes so you can build your city to max production faster.



    12. Now build 2 Farms, $3,000 each. These are the last farms you will build. Should now have 7 Farms total.

    13. Then build a second Windmill, $5,000

    14. Now build a fifth Shop, $3,500. (preferably next to the other four) Your transaction limit should raise. This is the last shop you will build, you should have a total of 5 shops.

    15. Now start upgrade 2 Ranches, $6,000 each. Should have 5 Ranches, 2 of them upgraded.

    16. Now upgrade 3 Farms, $9,000 each. Should have 7 Farms, 3 of them upgraded.

    17. Upgrade a Guardhouse, $6,000. Your population should be around 28 and you don't want your morale to start dropping. Your upkeep should rise so your profit may have dropped, don't worry you needed to do this though.

    18. Build a third Windmill, $5,000. This will be the last Windmill you build. You should now have 3 Windmills.

    19. You can now build a second Tavern, $5,000 (Those who wish to build a Archer city, which produces advanced bows and arrow stuff may wish to not do this as you may need to later destroy it to make room for your Hazel Grove) In this case just upgrade the first Tavern, $15,000. Either way you need to advance the Tavern here.

    20. Now upgrade 2 shops, 10,500 each. You may need to wait for paydays. (This is why I said it's nice to be able to sit in your inventory menu so you can do other stuff like mess around with spells.) If you wan't something to do you can teleport out and search the map for the treasure chests in Village Mode. You can open them one time before you'll need to exit and rehost the room, then they will refill up with more loot. Chests are always scaled to the level of the character who picklocks them. So if you have a higher level friend let him picklock it and then you can open it.

    21. Before you finish upgrading the shops, check your population # and refer to the chart. You may need to upgrade the second Guardhouse, $6,000 to keep your Morale at 90-100%

      The Population to Guard House Chart.
      1-7: 1st Guard House is all you need, already should be built
      8-14: Build 2nd Guard House
      15-21:Build 3rd Guard House or Upgrade 1st Guard House
      22-28: Upgrade one of the Guard Houses
      29-35: Upgrade one of the Guard Houses
      36-42: Upgrade the last Guard House
      43-49: You should still be good at 90-100% Morale with 3 upgraded Guardhouses + the Tavern(s) that you'll build.

    22. Now upgrade all three of the remaining shops, 10,500 each. Making you have a total of 5 shops, all of them upgraded.

    23. Upgrade the last 3 Ranches, $6,000 each.

    24. Next upgrade a Windmill, $15,000.

    25. Then upgrade all the Farms, $9,000 each. Yes this may take awhile to accrue all the auras for this. Also keep an eye on your population # when it goes over 42 you need to do the next step, you may need to do this before you finish upgrading the farms.

    26. Upgrade the third and last Guardhouse, $6,000. You should be fine now with these three and should always have a Morale at 90-100%

      The Population to Guard House Chart.
      1-7: 1st Guard House is all you need, already should be built
      8-14: Build 2nd Guard House
      15-21:Build 3rd Guard House or Upgrade 1st Guard House
      22-28: Upgrade one of the Guard Houses
      29-35: Upgrade one of the Guard Houses
      36-42: Upgrade the last Guard House
      43-49: You should still be good at 90-100% Morale with 3 upgraded Guardhouses + the Tavern(s) that you'll build.

    27. Upgrade a second Windmill, $15,00. You don't need to upgrade all three though as 3 with 2 of them upgraded can handle the amount of wheat your Farms are producing.

    28. Lastly Upgrade all the Taverns, $15,000. The Fence Vendor should spawn in an upgraded Tavern so don't forget to buy and sell from him too.


    You should now have a city with;

    7 Farms +7 upgraded
    3 Windmills +2 upgraded
    5 Ranches +5 upgraded
    5 Shops + 5 upgraded
    3 Guardhouses + 3 upgraded
    2 Taverns + 2 upgraded


    Your Income should be 9,800, minus the 1,800 upkeep for a steady profit of 8,000 auras. Your aura max should be at 34,500 so be sure to pocket it often cuz if it ever reaches that amount you won't be making any more as long as it sits there at limit reached. You'll be wasting 6 minutes. You can easily go to Village Chronicle and Transfer funds as soon as you get them. (that's what I do so i never forget)

    You should have 100% Morale, 49 population, and 150 transactions.

    Now from here you can either farm auras and just sit in village mode and do whatever, go around and farm chests and do the missions as they pop up, as you gain 8k every 6 minutes. Or you can go through Sarcophagus get loot and sell one of each ware type, listed in the Village Chronicle under Wares available at village shop. You go from shop vendor to shop vendor (should be 2 at every shop + the 2 fence vendors at the taverns) and sell one of each type of ware. Armor, Weapons,and Trap. Advanced Armor, Weapon, and Trap, Potions, Adv. Potions, Bows, Adv. Bows, etc... and for each different type of ware you sell to each different shop vendor you will get a bonus for your next payday. This is how you can raise your profit from 8,000 auras to around 10,000 auras. Plus your making money selling the loot, at a 75% increase to your shop vendors. So it's a win-win but takes some time to go through the adventure modes to gather the loot but you are gaining XP then atleast rather then the little xp you get sitting in Village Mode waiting for a mission. (Really wish they made NPC's respawn every so often and have places to go and clear out in Village mode so you could do that for something to do other then open up all the chests) BTW to get them to refill just exit and rehost your Village again and the chests should respawn, a side way to gain loot to sell I guess. Plus all the loot inside the chests scales to the level of the person who picklocked it. So it's all advanced stuff if your a high level usually.


    Now when your ready.. you can build a Forge if your melee, Mages Tower if your caster, or Quartermaster Workshop if your archer in that last available spot. Then upgrade it for it to produce better items. Also you'll need the mines (which can be bought outside the village) or Hazel Grove (which you'll have to delete the tavern to make a place for it). That's what my brother, an Archer, did for his village. I don't know what you would delete if you wanted to have a Temple and Herb Plantation. I would think just doing Alchemy yourself and gathering Herbs would be more productive. That's what I do and it even earns me a skillpoint every now and then (like the ones you get for beast slaying) which is nice. Also destroying another building and building a second Forge, Mage Tower, or Quartermaster Workshop should increase the amount of items that show up in your shops. Don't know if you need to upgrade this second shop or not though.

    By building these buildings your making a choice that your village will no longer be a aura making machine but you will be defining your city to be a Melee, Archer, or Mages safehaven. A place that's producing great items, the best items in the game for each respective type. Plus you can now start hosting public village mode rooms if you want as your shops will have nice items for sale for other players. Since everyone only gets one village per account, not per character, you must customize your city one way and there is always someone willing to come in and buy stuff from your shops if they have different character builds.

    Hope this helped. If you have any questions or comments just message me on XboxLive gamertag 'Cipher 8'

    Maybe sticky this moderators? Seem like a lot of people are looking for Village Mode help.
    Last edited by Cipher; 01.02.2011 at 09:49.

  2. #2

    Default Re: GUIDE: How to build a Village

    I'm going to have to see pics of your village and village chart. I'm surprised you can have 49 pop with only 3 g houses. I've 4 of them and have 50 pop. I also am surprise that by having an unupgraded buildings, you don't gain more money. Save for the 5 shops, I've a different village build not for (not for gaining money, but once was). Pretty much 4 of everything and 1 tavern, forge and temple (both with attachments). Maybe the tavern doesn't require upkeep but I don't think 2 are necessary. I think if you broke one down and built another g. house, you would stand to gain around 600+ more aura.

    I'm also surprised that this village can even stand w/o a forge unless you are providing the wpns and gear to support a town w/o defensive upgrades. Again, a screenshot of the village report is pretty much necessary to see the inner workings.
    Want to make a lot of money fast on mp 2 Worlds 2?
    Pm me

  3. #3

    Default Re: GUIDE: How to build a Village

    I have 50 population with only 3 Level 2 Guardhouses, at 51 it tells me i need another.

  4. #4

    Default Re: GUIDE: How to build a Village

    This village thing is so complex. I thought there would be a simple mathematical equations for # of g. houses to pop ratio. The book says 1 for every 7. Thus 3 regular g.houses should support 21 ppl. If 50 are supported fine with 3 upgraded, than 1 upgraded g. house supports. 16.7 persons which is more than double the regular g house (which doesn't seem right, but whatever). I need to see if 7 normal g houses support 49 pop, but not 50.
    Want to make a lot of money fast on mp 2 Worlds 2?
    Pm me

  5. #5

    Default Re: GUIDE: How to build a Village

    Well i was wrong I can have 51 (Xbox), I changed a couple of building around, going for just profit
    7 - Farms, 6 - Ranches, 5 Shops, 2 Windmills, 3 Guardhouses, 1 Forge - All upgraded
    2 - Taverns (only 1 upgraded)
    Income 12,100, Upkeep 3,800, Profit 8,300, Transactions 121/150
    Morale 100%, Buildings 26, Population 51

    the 1 un-upgraded building really doesn't seem to matter,
    Deleted Level Tavern and replaced it with level 1 Windmill, waited and deleted that and replaced it with Level 1 Farm house same numbers
    Income 12,200, Upkeep 3,800, Profit 8,400, Transactions 122/150
    Morale 100%, Buildings 26, Population 51

  6. #6

    Default Re: GUIDE: How to build a Village

    Quote Originally Posted by tlbww View Post
    I'm going to have to see pics of your village and village chart. I'm surprised you can have 49 pop with only 3 g houses. I've 4 of them and have 50 pop. I also am surprise that by having an unupgraded buildings, you don't gain more money.
    Dude I technically got 6 G houses. All three are upgraded and mostly all my other buildings are upgraded as well.

    Quote Originally Posted by tlbww View Post
    I'm also surprised that this village can even stand w/o a forge unless you are providing the wpns and gear to support a town w/o defensive upgrades. Again, a screenshot of the village report is pretty much necessary to see the inner workings.
    I have no way of getting a screenshot, i play on Xbox 360. I wasn't really caring about the city defenses, just wanted my auras and it worked out.

    At the very bottom i said you might have to rework it around to start producing stuff though. And I did that last night had to build Mage Tower, Forge, Mines all that stuff to start producing. Deleted a Shop, Farm, and I think Tavern.
    Edit:
    Quote Originally Posted by tlbww View Post
    This village thing is so complex. I thought there would be a simple mathematical equations for # of g. houses to pop ratio. The book says 1 for every 7. Thus 3 regular g.houses should support 21 ppl. If 50 are supported fine with 3 upgraded, than 1 upgraded g. house supports. 16.7 persons which is more than double the regular g house (which doesn't seem right, but whatever). I need to see if 7 normal g houses support 49 pop, but not 50.
    That's a waste of spaces. You ever only need 3 fully upgraded til you go over 50 population. And plus 90% morale is okay i think.
    Last edited by Cipher; 02.02.2011 at 00:07. Reason: Automerged Doublepost

  7. #7

    Default Re: GUIDE: How to build a Village

    Wow Cipher. That is a huge help. Thanks for taking the time to write all that. Let us know if you have any other pointers along the way.

  8. #8

    Default Re: GUIDE: How to build a Village

    Definitely going to have to take a look at my village after reading this. Im at a pretty good start i think, and sadly my shops are all over the damn place *sighs*.

    Thanks for the huge write up man, should make alot of people happy.

  9. #9

    Default Re: GUIDE: How to build a Village

    Quote Originally Posted by CEREC View Post
    Wow Cipher. That is a huge help. Thanks for taking the time to write all that. Let us know if you have any other pointers along the way.
    I went back to start over and see if i could get my income any higher, I destroyed most my buildings then starting anew this time with Forge and different building amounts. I ended up with 13,000 income for a profit of over 10k.

    Idk why i got different results with more upkeep cost but i think it has something to do with when and what buildings you build. Building it at a certain time might give you more bonus to income I think, not sure? Like waiting to build a guardhouse vs building it before it's needed for example. I didn't write down step for step what i did but if you got the spare cash or want to save some up you might be able to raise your income and thus raise your profit even higher.

    Also i think having the weapons in the shops from my first build helped because the people had already taken weapons out and then the second time through took less which allowed for more to be sold in shops?

    idk it's all very confusing. Right now I got a city that has like 13,000 income but i built 3 upgraded forges, a mage tower, and a ore mine with like 6 Shops. I only get +800 profit but that's okay i just wanted that to cover my upkeep costs and to produce a lot of good items, which they do. All my shopkeepers are full.

  10. #10

    Default Re: GUIDE: How to build a Village

    bump.

  11. #11

    Default Re: GUIDE: How to build a Village

    Bump again...this would be a good sticky

  12. #12
    Two Worlds Moderator
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    Default Re: GUIDE: How to build a Village

    Fair enough, stickied.
    This signature has been stacked 50 times(and now it can't be upgraded in any other way!).

  13. #13

    Default Re: GUIDE: How to build a Village

    this is a great thread! thank you

    any tips on getting 10000 aura to start the village? kind of a bummer that you have to wait so long to get to play this mode. I love this kind of stuff and just want to play this online

  14. #14
    Community Addicted Arcon's Avatar
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    Default AW: Re: GUIDE: How to build a Village

    Quote Originally Posted by MaynardVSN View Post
    this is a great thread! thank you

    any tips on getting 10000 aura to start the village? kind of a bummer that you have to wait so long to get to play this mode. I love this kind of stuff and just want to play this online
    wat you have auras, i have not

  15. #15

    Default Re: GUIDE: How to build a Village

    i read that u needed 10000 auras before u can start your villiage

  16. #16

    Default Re: GUIDE: How to build a Village

    Okay, somehow i manged to find the same profit margin as you (profit 8000 auras) but my village is very different, here is my setup:
    6 upgraded shops, 3 upgraded guardhouses, 3 upgraded windmills, 1 upgraded Forge,
    1 upgraded Quarter Master Shop, 1 upgraded Tavern, 5 upgraded Ranches,
    5 upgraded Farms, and 1 upgraded Temple

  17. #17

    Default Re: GUIDE: How to build a Village

    Few questions
    what player level do 5+ star crystals show up? At 36, getting 4's with some 3's and 2's.

    Is there anything i can do to get my transaction count up without more upkeep?
    this is my village setup to collect crystals with out going broke
    income 12,000 | upkeep 8,800 | profit 5,200 | 120/150 transactions | 51 population
    6 farms, 5 ranches, 5 shops, 2 windmills, 3 guards, 1 forge, 2 taverns, Mage tower with crystal mine - all upgraded , have 1 empty lot
    Bread 100 (33) | Meat 90 (19) | Armor, Weapon 0 (4) | Explosives 0 (40) | Crystals 3 (2) | Lockpicks 14 (0) | Total 207

  18. #18

    Default Re: GUIDE: How to build a Village

    what exactly do the numbers in parenthesis mean? like when it says armor 30 (4) or armor 30 (-4), I assumed that if it is (4) you will gain 4 next time and if it is (-4) you will lose 4 next time, so in order to keep your profit where it should be, you would sell the items that are in the (-'s) to the shops so that it balances out. But then i saw my explosives and at one point it was 0 (30) but, i never got any explosives and when i sold bombs to the shops and stuff, it never showed up.

  19. #19

    Default Re: GUIDE: How to build a Village

    Excellent help, thank you!

  20. #20

    Default Re: GUIDE: How to build a Village

    Is it okay if the stores aren't near each other?

  21. #21

    Default Re: GUIDE: How to build a Village

    if you are planing on going with a village that produces a lot of equipment/crystals, you may end up doing a bunch running around.

  22. #22

    Default Re: GUIDE: How to build a Village

    Ok can anyone help me pls i followed the fists guide in the thread so atm i have 5 upgraded shops 7 upgraded farms 5 upgraded ranches 3 upgraded guards posts
    3 upgraded windmills 1 upgraded tavern 1 normal 1 uprgaded forge and 1 ore mine atm my income is 12800 with pure profit 6100 however my crafters only seem to be producing 7 items total 4 of wich special can anyone tell me what to do pls . Im expecially concerned because of the small number of items crafted was 9 items but it keeps fallin !
    Also my happines after upgrading last windmill fell to 90% and profit increased from 6000 to 6100 and then fell to 6000 then to 5100 and the and the weapons and armor crafted to 4!
    Last edited by KONDIO; 06.02.2011 at 14:59.

  23. #23

    Default Re: GUIDE: How to build a Village

    when you go over 51 total population, you need 7 guards, at 90% moral, you only get 90% production
    pretty sure you don't need 3 upgraded windmills, i only have 2 with 51

  24. #24

    Default Re: GUIDE: How to build a Village

    Goatface Is it true that you get more equipment in the stores if the forge is built next to the stores ?

  25. #25

    Default Re: GUIDE: How to build a Village

    For some reason, I got my Morale 90%, since I made my forge. I also made my ore mine after I upgraded my forge. But now, for some reason.

    I am now losing Bread, Armor, and Advanced Armor. How do I make it so I have positive?

    Edit: Got rid of my second tavern, and built a guard and upgraded it. Got to 100% morale and now I am not losing anything.

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