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Old 01.08.2007, 10:21   #1
Phalynx
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Default Patch 1.5 - All facts

Similar to a german thread I would like to inform you about all known facts about Patch 1.5. There is already one thread, but this one is more official.

Patch 1.5 will be released on 21. August 2007. It will be more a Service Release, bringing many new features to the game, here are a few of them:
  • Supporting Games for Windows (Vista Game Explorer, UAC, Media Center)
  • Improved AI Behaviour
  • Improved Trading System
  • Redesigned Faces and Animations
  • Realistic lipsync
  • Improved support for Mods
  • Fast looting for animals
  • Summoned creatures are following hero
  • Possibility to do manual magic aiming
  • Content of a chest depends on the difficulty of the lock

The Update will be already included in the UK/US/AUS version, this counts also for the Xbox 360.
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Old 01.08.2007, 10:41   #2
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Default Re: Patch 1.5 - All facts

sweet, cannot wait for the full list
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Old 01.08.2007, 12:15   #3
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Default Re: Patch 1.5 - All facts

Looking forward to the summons following and manual targeting for magic the most. As a necromancer these were horribly annoying.
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Old 01.08.2007, 15:02   #4
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Default Re: Patch 1.5 - All facts

so in other words the xbox version will be delayed again *sigh* oh well at least it will be less buggy
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Old 01.08.2007, 15:23   #5
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Default Re: Patch 1.5 - All facts

@ twista. did you read the entire thing? The bottom of the post said..."This patch will already be included in the EU/UK/US and AUS release." or somthing like that...


@ Sheepy. Ya the summons following and manual spell aim is also what i was looking forword to.
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Old 01.08.2007, 22:48   #6
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Default Re: Patch 1.5 - All facts

Very very very glad for update in 360 version, I don't mind waiting personally so long as it comes out right. Thank you Reality Pump.
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Old 01.08.2007, 23:56   #7
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Default Re: Patch 1.5 - All facts

How big do u think this patch will be? Bigger than 1.4?
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Old 02.08.2007, 00:01   #8
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Default AW: Patch 1.5 - All facts

It will weight around 1 GB
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Old 02.08.2007, 11:36   #9
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Default Re: Patch 1.5 - All facts

thats some heavy duty patching there! good thing i wont have to download it when i buy the game
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Old 02.08.2007, 11:59   #10
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Ausrufezeichen Re: Patch 1.5 - All facts

Quote:
Originally Posted by Phalynx View Post
Patch 1.5 will be released on 21. August 2007. It will be more a Service Release, bringing many new features to the game, here are a few of them:
Just curious: I bought the pc-version and for getting all the aspects of update 1.4 to work I needed to create a new character. I had completed the game 50% by then. Okey big restart - as i have completed the game for 80% by now i dont like the thought of doing all those quests over and over and over again. Will you need to create a new character to benefit all the aspects of the 1.5 update or can you still use your present character?

hope to get an answer on that.

Thanks! And keep up the good work because this update sounds allready awsome!
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Old 02.08.2007, 12:07   #11
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Default Re: Patch 1.5 - All facts

1GB... sounds good. MP chars are going to be reseted?
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Old 02.08.2007, 12:59   #12
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Default AW: Patch 1.5 - All facts

You don't need to restart, as the changes that would require the restart are minor.
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Old 02.08.2007, 20:54   #13
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Default Re: Patch 1.5 - All facts

Is there anything know about npc on horses? So that the unmount skill has a purpose.
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Old 02.08.2007, 21:13   #14
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Default Re: Patch 1.5 - All facts

OMG! 1Gb??? And I only have 56.6 kb modem

I have the Royal Edition now (very nice btw), maybe I should buy the game again when it has patch 1.5??? Or I could just ask someone I now, hmm.
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Old 03.08.2007, 13:43   #15
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Ausrufezeichen For those of you still wondering...

Fellow 1.4 gamers!
Please check this link:
http://www.insidetwoworlds.com/showthread.php?t=27334
Any other postings of this link in this forum will be removed ...
You can put your thoughts on the subject in this thread.
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Old 03.08.2007, 23:35   #16
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Default Re: Patch 1.5 - All facts

Cool, very nice idea to feed the anticipation.

Speaking of that, any sneak peak in the direction whether the game has become more difficult/balanced or at least whether there are more difficulty levels/options ?

greetings
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Old 03.08.2007, 23:42   #17
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Default Re: Patch 1.5 - All facts

Quote:
Originally Posted by youngneil1 View Post
Cool, very nice idea to feed the anticipation.

Speaking of that, any sneak peak in the direction whether the game has become more difficult/balanced or at least whether there are more difficulty levels/options ?

greetings
youngneil1
Just check www.insidetwoworlds.com on a daily basis as the post has informed us. They will also be adding screenshots since, they replied they have played the 1.5 version.
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Old 05.08.2007, 20:46   #18
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Default Re: Patch 1.5 - All facts

Just looking at the new faces made me think we were talking about two different games

They are a HUGE improvement!!!

Tell us more propheet...

hows the alchemy?

Can u use more than three spells?

I see that rare items and spawning foxes/beavers are taken care of...

What about spirit damage can you protect against that now?

Also as I am well known to be booster cursed, the new buying options give me hope

Great news for summoners as well!

Danny
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Old 05.08.2007, 22:47   #19
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Default Re: Patch 1.5 - All facts

I'll tell all in the thread on i2w, when the time is ripe (updates - daily.).
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Old 07.08.2007, 21:09   #20
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Lächeln Re: Patch 1.5 - All facts

" Bandits, for instant, will almost always be scaled to your level, and their loot will grow even faster than yours - so beware of those thieving scoundrels, they can crush you quite easily!" looks like a Gothic 3 boars.
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Old 07.08.2007, 22:17   #21
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Default Re: Patch 1.5 - All facts

I believe that continuous leveling the player's strength during battle with ALWAYS STRONGER opponents has its + but mostly its - since it's somewhat tiresome to reach better levels just to taste the pleasure of relatively easy victory and, instead, you'll ALWAYS be the victim of life resurrection or game restore with some thief's blows.... TIRESOME !!!!

Please consider leaving 1.4's scaling untouched, as it gives more justice to multi-hour gaming pleasure.

P.S. I just hope that corpses with loot remain still in their place after player's teleportation on site...
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Old 07.08.2007, 22:25   #22
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Default Re: Patch 1.5 - All facts

what about game play performance will the 1.5 patch make the game more stable or improve the game play at all
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Old 07.08.2007, 22:27   #23
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Default Re: Patch 1.5 - All facts

does that mean the game is back another week
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Old 08.08.2007, 23:23   #24
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Default Re: Patch 1.5 - All facts

Remember, because an enemy scales with a character, it doesn't mean that its as hard to beat as your character is.

Example of POSSIBLE scaling algorithms:

Enemy A =
Enemy A = Level of player -1
Enemy A = Physical Damage Potential of Player - 300
Enemy A = Match skills of player - 1 point per category
Enemy A = AI Fighting Style "B"

This is just an Example, but it shows that - whatever type of Enemy this is, he'll be closely matched to your potential, but as the human player tends to outwit the AI player in any game, your chances are good to overcome him with ease. Where you may boost / double up on spells / buffs to overcome the enemy, his fighting AI style may not use those same buffs / spell combos. So again, you are a leg up on the AI.

The value in this kind of system is that the player never "one hit kills" whatever enemy type "Enemy A" is. As a designer, regardless of how good you get as a Mercenary, "Enemy A" is always a threat if left unchecked.

Since we play a Mercenery, we could easily imagine Enemy A being a Mercenary, Rogue for Hire, Retired Adventurer, etc.

I'm most definitely PRO intelligent scaling. I also understand fully that scaling does not mean long battles everytime. It does mean longevity in game play and an avoidance in redundent meaningless one-hit-kills against any and all foes.

Cheers,

Tac
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Old 09.08.2007, 16:02   #25
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Default Re: Patch 1.5 - All facts

Level scaling? Good bye Two Worlds...
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